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 TM & HM Machines Info.

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Lazerus
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PostSubject: TM & HM Machines Info.   Mon Oct 27, 2008 7:36 pm

TECHNICAL MACHINES


1: Dynamic Punch: Does a Powerful punch that could be Critical!

2: Headbutt: An attack that hits the opponent by use of its head!

3: Curse: An attack that when used cuts half of is life and makes the other be vulnerable and looses HP every
turn tha pokemon is out for.

4: Rollout: The pokemon that uses this attack curls into a ball and rolls toards the opponent.

5: Roar: The pokemon gives out a loud sound that may scare the pokemon away.

6: Toxic: A potent attack that may poison the opponent

7: Zap Cannon: The pokemon shoots out a powerful electric zap as if fired from a cannon may paralyz.

8: Rock Smash: Can be used off and on battle a good sized attack in battle, outside of battle can crush boulders
that block your path.

9:Psych Up: Gets ready mentally for an attack.

10: Hidden Power: It uses a power that is produced by the eements around you.

11: Sunny Day:It makes the weather hotter than usual and helps with fire attacks.

12: Sweet Scent: Creates a sweet scent that can make pokemon come to you.

13: Snore: It can only be used if your pokemon is asleep and will make the opponent to flinch.

14: Blizzard :Creates a Blizzard that may freeze

15: Hyper Beam: A beam of immense energy that could be a critical hit.

16: Icy Wind: Creates a cold wind that may freeze

17: Protect: Creates a barrier that protects that pokemon for so long.

18: Rain Dance: Creates a rainstorm and aides water attacks.

19: Giga Drain: Drains an immense amount of energy/HP from the opponent.

20: Endure: Does its best to withstand the attack.

21: Frustration: Gets into an angry mood and could be a critical attack.

22: Solarbeam: Collects solar energy and shoots a beam towards the opponent.

23: Iron Tail: The pokemon's tail tuns rock hard and can hurt when hit by it.

24: Dragonbreath: Creates a breath that is deadly and is critical.

25: Thunder: A powerful electric attack may paralyz.

26: Earthquake: Creates an Earthquake that may become critical.

27: Return: Makes the pokemon able to return to its pokeball no matter the cost.

28: Dig: Digs a hole on 1st turn, 2nd turn hits. Out of battle may create holes for you and your company to go through.

29: Psychic: Makes the opponent acceptable to use by the pokemon i.e creating harm.

30: Shadow Ball: Creates a dark ball of energy and is thrown to the opponent.

31: Mud-Slap: Throws mud into the opponent hopefully blinding it.

32: Double Team: Creates doubles making it difficult to fnd the real and may attack a copy thus giving the opponent or you a hand up in battle.

33: Ice Punch: A punch that is ice cold to the touch and may freeze.

34: Swagger: An inaccurate normal move.

35: Sleep Talk: Can only be used when the user or oponent is asleep.

36: Sludge Bomb: A highly immense poison move which most definetly make the opponent poisoned.

37: Sandstorm: Creates Sandstorms that may cause the opponent and possibly you to lose HP because of the sandstorm. (if sand type nothing happens during the sandstorm.)

38: Fire Blast: Is a powerful Fire attack may KO or cause it to have a burn.

39: Swift: Is a normal-type attack that hits and maybe able to hit the same time the pponent is getting ready to do an attack.

40: Defense Curl: Curls up in a defensive shape.

41: Thunder Punch: A powerful punch that may paralyz.

42: Dream Eater: A very damaging attack, but only works when the opponent is asleep.

43: Detect: Protects the user from any attcks from the opponent for one turn.

44: Rest: Falls asleep and recharges bout half of its Hp that was lost upto the round. Gets less by each turn.

45: Attract: Attracts pokemon of the opposite gender to you.

46: Thief: Attacks the opponent and can steal something that is attached to hat pokemon if any.

47: Steel Wing: Hits the pokemon with a powerful wing attack that is as hard as steel.

48: Fire Punch: A powerful punch that may cause a burn.

49: Fury Cutter: An attack that hits 4-5 times.

50: Overheat: Does damage then lowers user's speed by 2.


Last edited by Lazerus on Wed Nov 05, 2008 9:49 am; edited 2 times in total
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GoldenArceus
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PostSubject: Re: TM & HM Machines Info.   Tue Oct 28, 2008 2:07 am

XD I forgot about TMs thanks Laz. ^_^
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Lazerus
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PostSubject: Re: TM & HM Machines Info.   Tue Oct 28, 2008 2:34 am

Yeah your welcom I just gotta track down all of them so i can put them down. I have about three guide books so i'll look through them for the TMs.
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GoldenArceus
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PostSubject: Re: TM & HM Machines Info.   Tue Oct 28, 2008 2:40 am

Great!
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hirokawasama
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PostSubject: Re: TM & HM Machines Info.   Wed Oct 29, 2008 4:49 am

How much do they cost? >_>
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GoldenArceus
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PostSubject: Re: TM & HM Machines Info.   Wed Oct 29, 2008 11:09 pm

2000 each.
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Lazerus
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PostSubject: Re: TM & HM Machines Info.   Wed Oct 29, 2008 11:27 pm

Thanks Arceus I actually put hat in the buy thing where all the other inventory is i.e Medicine, gadgets, TMs etc.
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Cooltrainer Sam
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PostSubject: Re: TM & HM Machines Info.   Sun Nov 23, 2008 6:21 pm

I'd like to buy Earthquake and Psychic for $4,000, which would leave me with $1,000 left, please.

_________________
Pokemon:

Bronzor (Lv 7) [Tackle, Psychic, Hypnosis, Earthquake]
Beldum (Lv 8) [Take Down)

Money: $400

Inventory: 2 Poke Balls
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GoldenArceus
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PostSubject: Re: TM & HM Machines Info.   Sun Nov 23, 2008 6:22 pm

Sure!
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